The Counter-Strike Global Offensive Beta now has it’s own SDK which ships with more up to date tools than the Alien Swarm SDK does.
It fixes a number of issues we’ve been having with the model viewer, for example, it allows the models that have been broken up into multiple parts that don’t currently work properly in the Alien Swarm SDK like Windrunner’s and Nature’s Prophet’s to work properly resulting in the ability for me to provide you GIFs like the one below.
The initial steps are very similar to the Alien Swarm SDK guide but a few extra steps are required later on in the tutorial.
Step One
Download GCFScape: http://nemesis.thewavelength.net/index.php?p=26
Step Two
Launch GCFScape and open the “dota 2 beta\dota\pak01_dir.vpk” file.
Step Three
Extract the “root” directory to somewhere on your hard drive and then rename it to “DOTA 2″ after the extraction is finished.
Step Four
Copy the “materials” and “models” folder from the extracted files in to the CS: GO folder: “Steam\steamapps\common\Counter-Strike Global Offensive\csgo”.
Step Five
Next you need to mass edit the vmt material files, for this I suggest using Notepad++ using the “Find in Files” feature, which you can find under “Search –> Find in Files…”.
Step Six
Using Notepad++’s “Find in Files” feature you need to find “CustomHero” and replace with “VertexLitGeneric”, filter for “*.vmt” and choose the directory “Counter-Strike Global Offensive\csgo\materials\models” making sure “In all sub-folders” is also selected.
Press “Replace in Files” when you’ve your options setup like above.
Step Seven
Install the “Counter-Strike Global Offensive Beta – SDK” from the Steam library tool list.
Step Eight
Launch the ”Counter-Strike Global Offensive Beta – SDK” and launch “Model Viewer”.
Step Nine
In the “Model Viewer” press “File” and select “Load Model…”.
Step Ten
You will now be in the model file structure, from here you can go into the different folders and load a “*.mdl” file.
Step Eleven
When loading a model like Nature’s Prophet you’ll notice only his base model is loaded and parts will be missing.
Step Twelve
In order to resolve this you need to load in the extra parts as “Weapons”, via the “File –> Load Weapon…” option.
Select the extra part like when you loaded in the initial model.
The extra part will then be loaded into the model viewer.
Step Thirteen
You should now know how to load models into the CS: GO model viewer, enjoy.
Model Viewer Controls
Questions?
If you’ve any questions ask them in the comments or via the “Contact Me” form.
Enjoy.
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